These survival elements extend to your equipment, all of which have a limited lifespan, even including things like the Zelda style hookshots. This is more of a mistake than you first imagine, as the whole game works like the snowy areas of Breath Of The Wild, so that you’re constantly in danger of freezing to death, as well as dying of hunger and fatigue (fixed by going to sleep, but only if you can construct something to sleep on). The story here revolves around an attempt to destroy eight god-like beings on a frozen island, which your Viking-esque main character has decided to turn up to wearing a short-sleeved top. Which is just awful, not least because if there’s anyone that should be threatening to sue over Praey For The Gods it’s Team Ico. Since Bethesda own the trademark to the name Prey they started forcing anyone that used the word as a part of their game’s name to change it, just as they did with the word Scrolls. If the name Praey For The Gods rings a bell it’s probably because of Bethesda bullying it out of being called Prey For The Gods. Sadly though, that doesn’t do anything to make it an enjoyable game. In this case, Praey For The Gods is the work of primarily just three people, which is frankly astonishing given the scope and ambition of the game. Then there’s a moment a little later on where you collect a sail cloth you can use as a hang-glider, and you realise the game also really wants to be Zelda: Breath Of The World.īig budget AAA games can be just as blatant in terms of where they take their inspirations from but the automatic defence for indie games is that they’re made by tiny teams of enthusiastic fans. If you’ve ever played PlayStation classic Shadow Of The Colossus then the moment the first boss battle starts up in Praey For The Gods you’ll realise just how shameless a copy this. Either that or they’re desperately trying to copy another, much more famous title. A lot of them are uninspired, bandwagon chasing clones that are all but indistinguishable from dozens of other, similar games. The release of Praey For The Gods is another useful opportunity to emphasise that not all indie games are imaginative, one-of-a-kind arthouse creations. One of the last indie releases of the year combines the boss battles of Shadow Of The Colossus with the exploration of Zelda: Breath Of The Wild. Praey For The Gods review – Breath Of The ColossusPraey For The Gods – very sincere flattery (pic: No Matter Studios) Our review of Praey for the Gods will arrive in the next few days, but we can already tell you what reviews so negative they do not seem in line with the effect quality of the game, which perhaps deserved a less ruthless evaluation. In general, when games are launched by surprise, even for the press that does not receive the codes for the review in advance, it happens that they hide some problems and this could be the case for the title of No Matter Studios. #PRAEY FOR THE GODS SHADOW OF THE COLOSSUS SERIES#We tried Praey for the Gods a few months ago, spending positive words in relation to design giants and the atmospheres of the game, which nevertheless still needed a series of refinements that apparently never arrived. Push Square - 5 IGN - 4 Metro GameCentral - 3 Praey for the Gods, i international press ratings Praey for the GodsPraey for the Gods, the Shadow of the Colossus-inspired adventure launched a few days ago on PC, PlayStation and Xbox, received disastrous first votes from the international press.
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